Post by firebird on Apr 21, 2011 17:13:01 GMT -5
Name: Senar
Age: 18
Gender: Male
Prisoner: Yes
Crime: Dust distribution and a lot of theft.
Craft/Rank: N/A
Appearance: Senar is a small, wiry man who comes across as being younger than he really is. His hair and skin are very pale due to a form of albinism, which has also caused him sight problems. He is very sensitive to light, and tries to reduce the effects by covering up as much as he can (he tried making a makeshift visor, once, but it didn't work very well). He also grows his hair out as much as the guards will allow in the hopes that it will shield his neck and shoulders somewhat.
Senar isn't very strong, but he is fast. He can run like the wind when properly motivated, but cannot keep it up for very long.
Personality: Senar is naturally timid, but hides it behind a wall of confidence. This wall breaks down with a slight push, however. He has been known to attempt to bluff his way out of trouble. This usually doesn't work because the longer he tries to spin a line the more frazzled he gets, and the more frazzled he gets the more outlandish bluffs are.
Senar has a tendency to make quick decisions only to regret them later. This has proved to his detriment, since it was what eventually led to his arrest in the first place. Usually these quick decisions are the direct result of his timidity; he wants to get out of a situation, so he just picks the first solution that comes to his mind. It is no coincidence that these solutions tend to involve running away from the problem.
History: Senar was born to a Harper journeyman named Senna. She never told him who his father was, and he never particularly cared to find out. She completely doted on him from the moment he was born. She was a fiercely overprotective mother, and through means unknown to him (likely threats) ensured that no one would harass him because of his medical condition. Her constant doting meant that he never learned to be independent, so when he was sent to train at Harper Hall at 12 turns he had no idea what to do without her.
After a few weeks at Harper Hall, Senar ran away because he felt he couldn't deal with the stress. It hadn't occurred to him that going out on his own would be a bad idea. Unwilling to return to the Hall (mostly because he thought he wouldn't be welcomed back), he survived by stealing first food, then money and valuables. At 15 turns he was picked up by a Dust smuggling ring and put to work as a distributor, mostly because he was fast enough to easily get away if things went sour. At 18, he was caught in a sting operation and sent to Warden's Weyr.
Other stuff: Senar has poor eyesight in general, but it gets much worse in bright light. In direct sunlight, he'll experience discomfort or, in extreme circumstances, migraines. He gets sunburned very easily, so he stays inside as much as he can.
Name: Obeth
Art Type: Propaganda (Particularly, American, WW2 era)
Hex Code: 996644
Appearance
The best way to describe Obeth is certainly 'military'. He seems born to stand at parade rest, with his severe lines, obvious muscles, and proud, curved neck. He's not elegant, exactly. Indeed, if there was ever a dragon that needed a buzz cut, it'd be Obeth. But he's not fierce looking either. He's powerful, yes, but there's nothing aggressive at him, at least not judging by looks.
In color, he's a warm, middling brown. The sort of color one gets after adding milk to a fresh cup of coffee. Yes, he's a refreshing brown, a wake up and smell the roses (or coffee, or klah, just so long as something's being smelled). His tones are even, not patchy like some of his siblings. He does however have a star-like mark in darker brown on his forehead and spots along his rump in the same color.
Personality:
Obeth is the best little dragon you ever could meet. At least, that's his goal. Some dragons are fixated on leading. Obeth, by contrast, is probably the most devoted follower that anyone could ask for. Oddly, this very obsession may someday thrust him towards leadership. A creature of loyalties, Obeth lives for his rider, his wing and his Weyr. But not necessarily in that order. A dragon that deeply respects rank, he'll disobey his rider before he'll go against the orders of the current Warden.
His loyalty to his Weyr is his defining feature in more than mere obedience. Obeth strives to uphold the values that he believes Warden's Weyr stands for. Obvious ones, like law and order but also redemption and the cultivation of the new. Obeth believes simultaneously, that people must pay for their crimes and that everyone deserves a second chance. It leaves him a little confused sometimes. While his hide may be a nice, traditional brown, he's a strong advocate of his irregular brethren. They're the 'new' he wants to cultivate. Oh, he won't go against Weyr regulation (he'll never go against Weyr regulation) but it'd be unwise to insult the irregulars in his presence. Which isn't to say he likes all of them, he's simply willing to judge them on their actions.
Outgoing and personable, Obeth none-the-less struggles in the 'friend's making' department. Somehow approaching peers with an enthusiastic 'Let's practice our flying drills and be the best we can be!' fails to get as many 'hell yeahs' as he expects. It's not that Obeth is all work and no play, instead, he genuinely considers work to be play. Who doesn't enjoy a good wingdrill? Doesn't everyone's heart flutter with pride when they call out a hearty 'yes sir!'? Of course they do. He must simply be communicating wrong.
When it comes to his rider, Obeth mingles the attitude of a cheerleader with that of a drill sergant. His will be their best. He'll see to that. And he doesn't really care how. Bribery? Sure. Begging? He's not too proud. Threats? He can get pretty creative with those. Obeth is a believer, heart and soul. And his belief that his rider is absolutely amazing is unshakable. So he will help them reach their potential, even if they're dragged kicking and screaming to that point.
Why Me?
Oh, Senar. You darling, wayward boy. Making decisions without thinking them through? Dodging responsibility? Sound like some familiar flaws? Well, Obeth'll have none of that. He can see potential, and in fragile, lost Senar he sees heaps of it. Obeth needed a rider who wasn't as driven as he was (lest he drive himself into the ground) but one who wasn't unwilling to make attachments. In turn, Obeth needs someone in his life who isn't quite as devoted to the cause as he is, someone to be the voice of reason when he can only hear a marching tune.
Name: Desert
Species: Firelizard
Color: Brown
Appearance: Small for a brown, but not to the point of being unusual. His hide is a warm tan with splashes of deeper, almost reddish brown. He's a perfectly formed little creature, long winged with extremely dexterous little claws. He's not built for speed, but he is built for grace, long steady flights high in the air will be his particular trademark.
Personality: This little brown is pure romance. He loves his owner most of all, but barring that, he's ready to love just about everything else in the world too. He's drawn deeply to beauty, be it a bit of shiny jewelry or the sunset. When he spots something he likes, he falls into something like a trance. A creature of care and grace, he'll never stoop to destructive actions, nor anything as low as begging. He knows the best way to get what he wants is charm. He will, however, be difficult to train. This boy does what he wants when he wants to do it.
Age: 18
Gender: Male
Prisoner: Yes
Crime: Dust distribution and a lot of theft.
Craft/Rank: N/A
Appearance: Senar is a small, wiry man who comes across as being younger than he really is. His hair and skin are very pale due to a form of albinism, which has also caused him sight problems. He is very sensitive to light, and tries to reduce the effects by covering up as much as he can (he tried making a makeshift visor, once, but it didn't work very well). He also grows his hair out as much as the guards will allow in the hopes that it will shield his neck and shoulders somewhat.
Senar isn't very strong, but he is fast. He can run like the wind when properly motivated, but cannot keep it up for very long.
Personality: Senar is naturally timid, but hides it behind a wall of confidence. This wall breaks down with a slight push, however. He has been known to attempt to bluff his way out of trouble. This usually doesn't work because the longer he tries to spin a line the more frazzled he gets, and the more frazzled he gets the more outlandish bluffs are.
Senar has a tendency to make quick decisions only to regret them later. This has proved to his detriment, since it was what eventually led to his arrest in the first place. Usually these quick decisions are the direct result of his timidity; he wants to get out of a situation, so he just picks the first solution that comes to his mind. It is no coincidence that these solutions tend to involve running away from the problem.
History: Senar was born to a Harper journeyman named Senna. She never told him who his father was, and he never particularly cared to find out. She completely doted on him from the moment he was born. She was a fiercely overprotective mother, and through means unknown to him (likely threats) ensured that no one would harass him because of his medical condition. Her constant doting meant that he never learned to be independent, so when he was sent to train at Harper Hall at 12 turns he had no idea what to do without her.
After a few weeks at Harper Hall, Senar ran away because he felt he couldn't deal with the stress. It hadn't occurred to him that going out on his own would be a bad idea. Unwilling to return to the Hall (mostly because he thought he wouldn't be welcomed back), he survived by stealing first food, then money and valuables. At 15 turns he was picked up by a Dust smuggling ring and put to work as a distributor, mostly because he was fast enough to easily get away if things went sour. At 18, he was caught in a sting operation and sent to Warden's Weyr.
Other stuff: Senar has poor eyesight in general, but it gets much worse in bright light. In direct sunlight, he'll experience discomfort or, in extreme circumstances, migraines. He gets sunburned very easily, so he stays inside as much as he can.
Obeth
Name: Obeth
Art Type: Propaganda (Particularly, American, WW2 era)
Hex Code: 996644
Appearance
The best way to describe Obeth is certainly 'military'. He seems born to stand at parade rest, with his severe lines, obvious muscles, and proud, curved neck. He's not elegant, exactly. Indeed, if there was ever a dragon that needed a buzz cut, it'd be Obeth. But he's not fierce looking either. He's powerful, yes, but there's nothing aggressive at him, at least not judging by looks.
In color, he's a warm, middling brown. The sort of color one gets after adding milk to a fresh cup of coffee. Yes, he's a refreshing brown, a wake up and smell the roses (or coffee, or klah, just so long as something's being smelled). His tones are even, not patchy like some of his siblings. He does however have a star-like mark in darker brown on his forehead and spots along his rump in the same color.
Personality:
Obeth is the best little dragon you ever could meet. At least, that's his goal. Some dragons are fixated on leading. Obeth, by contrast, is probably the most devoted follower that anyone could ask for. Oddly, this very obsession may someday thrust him towards leadership. A creature of loyalties, Obeth lives for his rider, his wing and his Weyr. But not necessarily in that order. A dragon that deeply respects rank, he'll disobey his rider before he'll go against the orders of the current Warden.
His loyalty to his Weyr is his defining feature in more than mere obedience. Obeth strives to uphold the values that he believes Warden's Weyr stands for. Obvious ones, like law and order but also redemption and the cultivation of the new. Obeth believes simultaneously, that people must pay for their crimes and that everyone deserves a second chance. It leaves him a little confused sometimes. While his hide may be a nice, traditional brown, he's a strong advocate of his irregular brethren. They're the 'new' he wants to cultivate. Oh, he won't go against Weyr regulation (he'll never go against Weyr regulation) but it'd be unwise to insult the irregulars in his presence. Which isn't to say he likes all of them, he's simply willing to judge them on their actions.
Outgoing and personable, Obeth none-the-less struggles in the 'friend's making' department. Somehow approaching peers with an enthusiastic 'Let's practice our flying drills and be the best we can be!' fails to get as many 'hell yeahs' as he expects. It's not that Obeth is all work and no play, instead, he genuinely considers work to be play. Who doesn't enjoy a good wingdrill? Doesn't everyone's heart flutter with pride when they call out a hearty 'yes sir!'? Of course they do. He must simply be communicating wrong.
When it comes to his rider, Obeth mingles the attitude of a cheerleader with that of a drill sergant. His will be their best. He'll see to that. And he doesn't really care how. Bribery? Sure. Begging? He's not too proud. Threats? He can get pretty creative with those. Obeth is a believer, heart and soul. And his belief that his rider is absolutely amazing is unshakable. So he will help them reach their potential, even if they're dragged kicking and screaming to that point.
Why Me?
Oh, Senar. You darling, wayward boy. Making decisions without thinking them through? Dodging responsibility? Sound like some familiar flaws? Well, Obeth'll have none of that. He can see potential, and in fragile, lost Senar he sees heaps of it. Obeth needed a rider who wasn't as driven as he was (lest he drive himself into the ground) but one who wasn't unwilling to make attachments. In turn, Obeth needs someone in his life who isn't quite as devoted to the cause as he is, someone to be the voice of reason when he can only hear a marching tune.
Pets
Name: Desert
Species: Firelizard
Color: Brown
Appearance: Small for a brown, but not to the point of being unusual. His hide is a warm tan with splashes of deeper, almost reddish brown. He's a perfectly formed little creature, long winged with extremely dexterous little claws. He's not built for speed, but he is built for grace, long steady flights high in the air will be his particular trademark.
Personality: This little brown is pure romance. He loves his owner most of all, but barring that, he's ready to love just about everything else in the world too. He's drawn deeply to beauty, be it a bit of shiny jewelry or the sunset. When he spots something he likes, he falls into something like a trance. A creature of care and grace, he'll never stoop to destructive actions, nor anything as low as begging. He knows the best way to get what he wants is charm. He will, however, be difficult to train. This boy does what he wants when he wants to do it.